It was first announced by Eiji Aonuma in the January 2013 Nintendo Direct where they were experimenting with art styles for the next installment of the Zelda series. In 2013, an HD remake of the game was made for the Wii U mostly developed by HexaDrive and Digitalscape with Nintendo EAD3 mostly supervising. It can be toggled on and off throughout a playthrough. You take double damage in this mode and there are no hearts dropped. The player can hold 500 rupees at the start instead of just 200. The game had a reworked Triforce quest replacing a few Sea Charts with Triforce pieces. Traveling across the ocean is now faster by 50% and has automatic wind changes with the Swift Sail. The Tingle Tuner has been replaced with the Tingle's bottle, which gives players hints from Miiverse similar to Demon's Souls. In addition, items aimed in the first-person can be controlled both through the sticks and using the Wii U's gyroscope, to aim them through motion controls like the Whip, Bow, and Telescope. The game also supports the Wii U Pro Controller. In addition to being 1080p with excellent lighting, the game supports Off-TV Play or having the GamePad function as the map or inventory management without having to pause the screen.
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